's OC contest. You probably don't recognize this sweet child because, as I mentioned in a status update a while ago, I changed his name. That's right, this is the man formerly known as Ryden Andrus. I'm pleased to announce I have finally found his perfect name. Even though it looks kinda unpronounceable.
K so I drew up the design in my sketchbook the moment
I finished my ADOCT entry, then did a slightly cleaner digital sketch over that in GIMP, and then started doing some very very
clean lineart over that in Clip Paint, and then realized "ain't nobody got time fo' dat," so I went back to GIMP slapped the color on right in the sketch file. And you know what? The sketchiness looks great.
Ruadhán (ROO-awn) Atrail; "Foxtail"Age:
MaleHeight and Weight:
5’9, 145 lbsProfession:
- Fast: he’s built like a runner and utilizes that gift regularly
- Agile: he can vault low obstacles and weave about crowded and cluttered streets with ease
- Stealthy: he uses the shadows to move undetected and soundlessly
- Thief: no lock has ever stopped him, no hidden latch or safe escaped his notice; purses and jewelry vanish from pockets without so much as a brush.Weaknesses:
- Untested: his combat skill is severely lacking, as he relies so heavily on his legs to carry him away from danger.
- Merciful: he’s never killed an enemy. This, of course, does nothing to decrease the number of enemies.
- Daring: he loves the thrill of his job, and sometimes takes dangerous risks just to test his skills. He’s not been caught yet, but he’s had his share of narrow escapes.Personality:
Quick-witted and sharp-tongued; a vigilant nature with sly undertones. He’s excellent at reading people, and harbors an almost fatherly affection for his guild. He’s no coward, but believes it better to run to save one’s own life than stand to fight and fall. He’s fiercely loyal to his guild thieves, and expects the same of them if they wish to stay in the ranks. He doesn’t kill; he’s no assassin and doesn’t aim to be.Weapon:
Ruadhán was the middle child between two sisters, who left their home in industrial Ridshaft when he was sixteen to broaden their studies overseas in Sesparca. Ruadhán’s family lost contact with them not long after that when the two countries cut ties and threatened war. A year or so later, a vicious plague swept across Ridshaft, killing many. The plague took his parents, but Ruadhán survived. Ridshaft became a dark, gloomy country fraught with danger; the ruling lord became nigh tyrannical in his reign, causing various rebellious uprisings across the land. The loss of his family put Ruadhán out of his home at age seventeen, where he began his long career of thievery. Several close calls almost put him out of the field, but the thrill always drew him back.
Competition between Ridshaft thieves was a deadly game. Ruadhán realized this early on, and aimed to find a way to win. He picked up a few smaller thieves, starving pickpockets with little presence in Ridshaft’s underworld, and shared his skills with them. In return, they shared spoils among themselves and watched each other's backs. Their uneasy alliance quickly prospered into the start of the guild. Ruadhán handpicked each new member and trained them personally. Thieves came and went from the guild, but those who stayed gained a trust for one another that few thieves ever knew.
Ruadhán runs the guild sternly and efficiently. He allows his chosen thieves to remain in the ranks so long as they adhere to the guild laws.
“Never betray the guild, and the guild will not betray you." Ruadhán’s network of eyes in Ridshaft always alert him when one of his band falls into trouble, and he will come for them without fail so long as they never give away their guild brethren.
"No loot is worth your life.” A bad thief is a dead thief, and there is no room for bad thieves in the guild.
“Do your share.” The guild depends on its members’ skill as thieves, but not every night is a lucky one. If a thief expects to receive help after a bad night, they must do what they can to provide the same for everyone else when possible.
Ruadhán’s unrivaled skill as a thief earned him a legendary reputation in the underworld and a sizable bounty across Ridshaft. He earned the nickname “Foxtail,” which he accepted with amusement. His guild use the name like a title, the guards and watchmen spit it like an insult, and petty thieves across the country whisper it in awe. Fortunate is the thief who Foxtail picks for his guild.
Of course, the widespread reputation has made his occupation that much more dangerous. The lord of Ridshaft would give anything to capture Foxtail and put an end to his guild. Ruadhán has managed to evade Ridshaft’s watchmen so far, but with each incident a nearer miss than the last, it may only be a matter of time before Foxtail falls.Extra info:
- The arrows for his bow are his own design; they are made to attach to his climbing rope. Firing one from his bow allows him to reach higher points normally inaccessible to him.
- His leather chest piece is part of the harness that holds his bow. It doesn’t completely stop a forceful projectile like a bullet or arrow, but it’s saved his life more than once.
- His red hair, usually worn in a loose braid, may have inspired the name “Foxtail.”